Bugsnag updates
Bugsnag updates
www.bugsnag.com

Improved stack traces for iOS

 

Update

  

We’ve released a minor improvement to stack traces in iOS. If a stack frame comes from a function in an embedded framework, we now show the name of that framework. Previously we showed the name of the containing app.

Use Teams to streamline access management

 

Feature

  

We've launched support for Teams to help you streamline the management of project access within your Bugsnag organization.

Organization Administrators can create teams and assign collaborators to them, and then grant project access to both teams and individual collaborators.

Soon we'll be rolling out support for automatic provisioning of teams from your single sign-on (SSO) provider via SCIM.

Visit your Bugsnag settings to get started.

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Introducing user impact threshold filtering to make alerts more actionable

 

Feature

  

When configuring frequently occurring error notifications, you can now filter them by user impact thresholds so that you only get alerted when an error impacts a certain number of users in a timeframe, such as 100 users in an hour.

User thresholds filters are available to configure notifications for email, Slack, and other team chat integrations. They can also be applied to automatic issue creation rules for Jira and other issue trackers.

Unity Windows and WebGL improvements & EDM4U support

 

Update

  

We’ve released more updates to our Unity notifier.

C# events and exceptions raised while the device is disconnected from the internet are now persisted until connection is restored.

Similarly, when running on Windows or WebGL, events and sessions will persist until a connection is available and the device ID will persist between game launches.

Our packages also now support External Dependency Manager for Unity (EDM4U).

Find out more in the changelog (releases 6.2.0 and 6.3.0) and upgrade your notifier to gain access to these updates.

Introducing a new issue tracker integration with Linear

 

Feature

  

We’re excited to introduce an integration with Linear, allowing teams to automatically create issues in Linear from Bugsnag to manage bug fixes and streamline debugging workflows.

You can configure an integration with Linear in Project Settings > Issue tracker. Learn more about issue tracker integrations in our docs.

Major version of Cocos2d-x notifier

 

Update

  

We've released a major version of our Cocos2d-x notifier (v2), to include several new features, reliability improvements, and bug fixes.

See the Cocos2d-x upgrade guide to get started.

Introducing macOS support for Unreal Engine games

 

Feature

  

In addition to Android and iOS games, our Unreal Engine notifier library now also supports macOS games. Automatically capture bugs impacting the gaming experience, gain actionable insights into stability, and make data-driven decisions about prioritizing and fixing the bugs that matter.

Learn more in our recent blog and get started by reading our docs.

Introducing the new Features Dashboard

 

Feature

  

Make data-driven decisions about new feature rollouts and gain confidence in accelerating releases with the observability and actionable insights in the Features Dashboard.

Real-time visibility into errors introduced by each feature or experiment variant helps you understand how it is impacting the quality of the application and user experience.

Learn more about the new dashboard in our blog and get started by reading our docs.

Major version of Unity notifier, including UPM support

 

Update

  

We've released a major version of our Unity notifier (v6). It includes UPM (Unity Package Manager) support, automatic Bugsnag initialization prior to the first scene being loaded, and consistency and usability improvements.

See the Unity upgrade guide to get started.

Introducing Bugsnag support for Unreal Engine games

 

Feature

  

We're excited to support error monitoring and stability management for Unreal Engine mobile games. Now, you can automatically capture bugs impacting the gaming experience, gain actionable insights into stability, and make data-driven decisions about prioritizing and fixing the bugs that matter.

The new Unreal Engine notifier library initially supports Android and iOS games.

Check out our blog to learn more and get started by reading our docs.